Synapsense, 2017
Role: Interaction Designer, Service Designer, Graphic Designer
During the 2016 Ars Electronica Future Innovator’s Summit a series of questions were produced regarding key issues surrounding the future of humanity and technology.
Our team was given the question,
“What is the sense of being human in the future?” This question placed a heavy emphasis on the role technology could play between interpersonal relationships, and if there was a way it could strengthen bonds, communicate and personal touch between people instead of further isolating and fragmenting them.
Through the use of conductive floor pads and pressure sensitive ropes our team created a sonic playground that emulates
a circuitboard and challenges what role the human senses will play in collaboration with technology.
Alongside the interactive space, a choreographed dance highlights the main theme of the installation and its capabilities.
External Links:
No Walls QUT, Ars Electronica Festival
https://ars.electronica.art/ai/en/synapsense/
https://medium.com/@Betzilla_/ars-electronica-festival-2017-review-159dc93ef2af
Team: Isabella Hood ,Felix Palmerson, Georgia Pierce, Sophie Barendse, Matilda Skelhorn, Phillipa Chapman, Jayden Grogan, Oscar Connor ,Matthew Davis, Peter Lloyd, Matthew Strachan, Yanto Browning, Cameron Whelan, Stephanie Hutchison, Lubi Thomas, Greg Jenkins, Quinty Pinxit-Gregg